Bring your game to AAA status through Post Processing!

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In my last post I showed how to setup Post Processing in Unity in the standard render pipeline.

In this post I will show how you can take an already decent looking game to the next level with just some basic post processing effects like Bloom and Color Grading.

Once all setup like in my last article you can click the Add effect… button in your Post Process Volume component and choose whatever effect you want to mess around with.

I went with Bloom and Color Grading to start since they seem to make the most difference.

Bloom makes colors pop and glow. The higher the intensity the more effect it has.

Color Grading lets you change the whole color and feel of everything, many different options.

The result of these settings is shown below.

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Andrew Crippen
Andrew Crippen

Written by Andrew Crippen

Unity Developer/C# Programmer for VR, 2d,3d Games and other Immersive Interactive Experiences

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