From Prototype to Work of Art

Prototyping with Unity is a great way to test out ideas before spending the time to fully implement everything.
By using primitive GameObjects (Cubes, Capsules, Spheres etc) you can quickly test out game mechanics before spending time on art assets.

Many big companies test out lots of ideas with prototypes first and then settle on only the best ideas.
It’s usually pretty easy to convert your prototype to the real deal because you can reuse your scripts, sometimes they need minor modifications like collider and rigidbody references changed to the 2D version like I had to do when I converted this Space Shooter project from 3D to 2D.
